Elbow
power Why entertainment companies have strong bosses
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BY WORLD standards, the
entertainment business is not huge. The industrys biggest company, Time Warner, has
a market capitalisation of $52 billion, compared with $180 billion for Exxon, the largest
oil company, and $173 billion for Merck, the biggest pharmaceutical firm. But
entertainment does have some of the biggest egos in business anywhere. Few chief
executives can match Rupert Murdoch, Ted Turner or Sumner Redstone for guts,
bloody-mindedness and sheer aggression. There are two reasons for that. One is that show business naturally attracts big egos. The other is that the global entertainment business is still at the entrepreneurial stage of development, with companies run not by hired bosses, but by the men who created them. Viacom, Sumner Redstones company, was built on the back of some drive-in movie theatres that Mr Redstone developed into Americas first multiplex cinema business, then leveraged into cable-television assets, and thence into Hollywood. Rupert Murdochs News Corp emerged from a single Australian newspaper in Adelaide. There are exceptions. Time Warners chief executive, Gerry Levin, shuns the pages of the glossies, and relies less on his personality than on getting management systems into place to make the tripartite merger of Time, Warner and Turner work. The culture of Bertelsmann, with its headquarters deep in the German Land of North Rhine-Westphalia, puts much emphasis on social partnership, with the shadow of the founder still looming large. Sony remains a Japanese company in Hollywood. The rule, though, is that entertainment companies are run by powerful personalities. The boss at Disney, the doyen of Americas entertainment business, is Michael Eisner, a brilliant salesman and a tough manager. And although Edgar Bronfman, the Canadian heir to Seagram, is not a larger-than-life character, he has teamed up with a tame tiger: Barry Diller, who built the Fox network for Mr Murdoch. Media superstars |
A brand new strategy The industry used to produce films, TV programmes, books and music. Now it makes brands |
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THE
X-files, a rather silly science-fiction series, is produced
by 20th Century Fox, the Hollywood studio owned by Rupert Murdochs News Corp. When
it was first made, in 1993, it was licensed to News Corps Fox Broadcasting Company,
and was received without great enthusiasm. Had it been made by anybody else, it might have
sunk without a trace. But it got a second run because its makers believed in it, and
because they controlled its distribution outlet. The video was heavily marketed and
released worldwide. It took off like a rocket in Japan. Then Fox started selling the
programme to television stations abroad. In Britain, it was licensed to BSkyB, Mr Murdochs satellite platform, where it proved a godsend: BSkyB was short of original programming and gave
it saturation showing. As X-files fever rose in
Britain, it excited curiosity in America and helped to propel the series to success there
too. After four-and-a-half years, the programme went into syndication on American broadcast stations, 22 of which are owned by Fox. It showed on Fx, News Corps cable entertainment network. Fox Interactive produced two X-files games; HarperCollins, News Corps publisher, the books; Fox Music, the CDs; and Fox Licensing and Merchandising made sure the programmes catchphrase, The Truth is Out There, was spread on to as many surfaces as the world could stand. That, explains Peter Chernin, president of News Corp, is how it works when it works. 20th Century Fox makes a decent profiteach episode costs around $1m to make and earns around $3m in revenueand on top of that each part of the News Corp empire involved gets its own bit of the business and at the same time promotes the product. This is the model that all the big entertainment companies are now trying to embrace. To understand it, put out of your mind any idea that these companies are selling movies or books or television programmes. What they are selling is brands, meaning some character or idea that can be marketed in a thousand different ways. A brand is often launched with an event movie, as with Disneys Lion King or Sonys Godzilla, but brands can start life in all sorts of ways. Viacoms Rugrats, which has just been turned into a movie, came from a childrens cable channel, Nickelodeon; Time Warners Batman is an old and revered comic-book character that happened to translate nicely into a live-action movie and much, much more. Since management theorists regard vertical integration with suspicion these days, some observers feel that the consolidation that has taken place in the industry to create the companies that can do this owes more to hubris than to strategy. But there are other, better, reasons, too. One concerns the ability to deal with uncertainty. As technology changes, so do the power relations between different parts of the business. If, for instance, one particular method of distribution turns out to have a huge advantage over others, the power of those involved in that business will be much enhanced. If, on the other hand, there are many easily substitutable means of distributing entertainment, then much of the power will rest with whoever owns the content. When power is moving between different bits of the value chain, says Dick Parsons, president of Time Warner, you need to own the whole chain. Free-wheeling The best way of looking at this model is as a wheel. At the hub lies content creation. The spokes that spread out from it are the many different ways of exploiting the resulting brands: the movie studio, the television networks, the music, the publishing, the merchandising, the theme parks, the Internet sites. Looked at this way, the distinctions between manufacturing and distribution begin to blur, because the various ways of selling the brand also serve to enhance its value. So every Rugrats video sells another toy, and every toy gets somebody else interested in the forthcoming movie. You are starting a virtuous circle. Adopting this model poses two sets of problems: putting the pieces in place, and getting them to work together. Over the past decade the big companies have made a grab for the bits of the business they reckoned they needed to make it work. Most of them now have got most of what they want in place (see chart 4). Businesses that did not fit into this scheme of things have been hived off. Viacom, for instance, sold the educational publishing side of its book subsidiary, Simon & Schuster, to Pearson earlier this year.
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Take the Goodwill Games,
says Mr Abraham, started by Mr Turner in the hope that sport could help thaw relations
between America and the Soviet Union. They still take place every four years between
America and Russia, most recently this year in America. HBO
organised the boxing, its speciality, which was covered mainly on the Turner networks and
promoted in Sports Illustrated. We three guys did it together. Nobody told us
to do it. You cant legislate for this. Youve got to find common ground. Dick Parsons is working to make sure this happens everywhere in the company. He has recently done a round of the Time Warner offices in Europe, bringing senior management together, to encourage them to look . . . for ways they can help each other. He has faith in stock options as a useful motivating tool. There are six businesses in this company, but only one piece of paper. So all my managers keep an eye on the whole. Sceptics survive, though, and their case was strengthened earlier this year by a sharp illustration of the dangers of synergy. The hard work that Time Inc and CNN have put in to get their magazines and television assets co-operating resulted not so much in cross-promotion as cross-pollution: Time magazine ran CNNs Tailwind story claiming that America used nerve gas in Vietnam, and had to share CNNs embarrassment when the story was later retracted. Bertelsmann starts from a different place altogether. The key factor, says Mark Wössner, who has just retired from the top job there, is decentralisation. Mohn learnt this in America. The Germans did not know it because they had been centralised for many decades. Whereas the American companies emphasise how interdependent their constituent parts are, Bertelsmanns executives pride themselves on their independence. Gerd Schulte-Hillen, chairman of Gruner+Jahr, Bertelsmanns magazine business, calls independence the motor of innovation. The heads of the companys different divisions, he explains, work as entrepreneurs, looking after the interests of their own businesses. As an example, he cites an occasion when Gruner+Jahr asked Premiere, Bertelsmanns pay-television joint venture, to come up with a list of its subscribers. Premiere refused. But the old order is changing. Bertelsmann was decentralised to a fault, says Strauss Zelnick at BMG Entertainment, the music division. An internal poll of managers conducted last year by management consultants from McKinsey agreed with him. What really brought home the need for change was the Internet. Bertelsmann failed to notice how much of a threat it posed to the book retailing business. The book division, managers explain, thought the Internet was the new media departments business, and vice versa. Change is likely to accelerate under the new boss, Thomas Middelhoff, who took over earlier this month. A conference at Bertelsmanns headquarters in Gütersloh in late October was designed to impress the importance of co-operation on management from all over the world. But transforming the ethos will be difficult. An industry observer who knows the company well describes the divisional heads as barons over whom the king has little power. And Bertelsmann is owned by a foundation, so Mr Middelhoff does not have the stock-option tool that Mr Parsons at Time Warner finds so useful. He is, however, said to be considering some new way of linking managers rewards to the companys overall performance. The companies that have got their models working properly are beginning to see the rewards. Their margins are rising, and they have started to buy back their debt. They are well-placed to weather a recession, and their prospects look good. According to a report published in September by Paul Kagan Associates, a media consultancy, Americas entertainment business, boosted by technological change, is likely to grow by an annual average of 8% for the next decade; and Asia aside, the rest of the world is likely to see healthy growth too. |
Dont read all about it |
FOR an entertainment company with a
news division, synergy presents a particular problem. How should such a company cover
stories about itself? |
Infinite
variety The latest technological leap means not just more choice, but better products too |
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MULTI-CHANNEL television is causing a
social and geographical revolution in the entertainment business. The broadcasting
networks, until now the ruling class of television, are everywhere losing their power to
the upstarts of pay television; and American television is spreading across the globe. Cable began to bring multi-channel television to American homes in 1975. France got its first pay channel, Canal Plus, in 1984. Multi-channel spread through Western Europe in the 1980s and through the rest of the world in the 1990s. Its effects are similar everywhere. With more channels, programmers can cater for peoples individual interests. Networks that try to please everybody are losing out to those that target particular groups. The old formula of bosoms, broads and fun prescribed by Jim Aubrey, a former president of CBS, no longer works. The broads are more plentiful and the bosoms more prominent on Playboy or Spice, and the fun better tailored to particular tastes on HBO, or Black Entertainment Television, or Nickelodeon. That explains the squeals heard from the broadcasting networks in recent years as their ratings slide. Because choices have multiplied, even todays hits command far smaller audiences than those 20 years ago. In the 1970s, the ratings of Seinfeld would have got it only to the bottom of the top 20. At the same time, pay television is making the business richer than it ever was before. Until its arrival, television lived off either government subsidy or a limited amount of advertising. Once television had direct access to peoples wallets through subscriptions, the potential became far, far larger. Having two revenue sourcessubscriptions and advertisinghas done wonders for the economics of multi-channel television (see chart 5). In America, well-established cable networks are the most profitable parts of the entertainment business. According to Paul Kagan Associates, a media consultancy, Americas big broadcast networks last year had revenues of $12.7 billion and profits before interest, tax and depreciation of $697m, whereas the cable networks had revenues of $9.4 billion and gross profits of $2.5 billion.
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Getting better all the time |
WHEREAS the broadcasters are the old
aristocracy of television, pay television has been regarded as tacky and nouveau riche.
That is changing, as, starting in America, pay television is beginning to produce the best
original programming. In his recent book, Life After Television, George Gilder spotted why the fragmentation of audiences would eventually lead to a better quality of entertainment: Television is not vulgar because people are vulgarit is vulgar because people are similar in their prurient interests and sharply differentiated in their civilised concerns. All of world industry is moving increasingly towards more segmented markets. But in a broadcast medium, such a move would be commercial disaster. In a broadcast medium, artists and writers cannot appeal to the highest aspirations and sensitivities of individuals. Instead, manipulative masters rule over huge masses of people. Take, for instance, The Larry Sanders Show, an HBO sitcom about a talk show. It could not have been commissioned by a broadcast network. It is far too nasty. It has no canned laughter. We didnt make the characters lovable, says HBOs Jeff Bewkes. They behave the way people really behavewith all the duplicitousness, the back-stabbing, the acceptance of back-stabbing, of a real talk show. The result is a satire as sharp and funny as any 18th-century play. HBOs advantage is its business model. It does not need ratings. We dont care how many people watch our shows, says Mr Bewkes. We just want people to decide at the end of the month that its worth renewing their subscription. So if every segment of the audience was wild about one thing they screened, and hated the rest, they have done their job. If all their programmes are mildly, but not very, interesting to everybody, they havent. The virtues of this approach are beginning to show up in the prizes cable is winning: since 1993 it has bagged all the awards for original movies. It is fashionable to worry that if television audiences are all segregated into little niches, people will have no common experience to talk about any more. That is surely nonsense. It is news, far more than soaps, that people gossip about in the office. At the coffee machine, Monica Lewinsky is worth any number of Seinfelds. The main effect of audience fragmentation is something well worth having: plurality. In retrospect, the networks heydays are being painted with a golden glow, but their power was stultifying. Remember McCarthyism? The blacklist was effective because there were only three places in television where writers and actors could work. If you were barred from them, you changed your profession or starved. No small group could control todays diverse television industry. The networks record on programming for ethnic minorities, too, has generally been poor. Their economics demand that they appeal to the majority. With cable, by contrast, Black Entertainment Television, a fast-growing company with fat profit margins, can programme specifically for blacks. Univision caters to the Hispanic market; and this year, Sony has bought Telemundo, on which it plans to offer original programming by and about American Hispanics, including some in Spanglish. Try selling that to broadcast. |
Electronic
anthills With digital technology, there is room for small players too |
THIS autumn the struggle for
big-screen supremacy takes on evolutionary overtones. The warring parties on both sides
are computer-generated ants, the principal characters in DreamWorks Antz
and in a joint venture between Disney and Pixar, Its a Bugs Life.
But the real antagonists are, on one side, Jeffrey Katzenberg, the animation supremo at
DreamWorks (and business partner of Steven Spielberg, Hollywoods dominant male); and
on the other, Steve Jobs, creator of the Apple computer and boss of Pixar, a
computer-animation house reaching for studio status. Mr Katzenberg rushed to finish
Antz first, and managed to get it into the cinemas more than a month before
the bugs were released. Fair enough: first come, first served. What is not fair, says Mr
Jobs, is that he has been plagiarised. He says he pitched his idea to Disney at a time
when Mr Katzenberg was working there: Jeffrey stole my idea. |
The effects of computers, and the digital
technology they use, are spreading through the whole business of film production.
Whereas we used to have a thousand different machines, you can have one machine that
does a thousand things, says David Rose, president of Santa Monica Studios. For the
moment the process still slips in and out of old and new technologies. Movies are shot on
film; then the pictures are scanned into a computer and edited electronically; and finally
the celluloid is sliced up to match the electronic edit. Some of the effects of digital techniques show up in falling production costs. According to Mr Jobs, Pixar is the lowest-cost producer of high-quality animation films in the business. With traditional techniques, an animation feature costs $100m-125m. Pixar can do it for $75m-100m. This will soon have a knock-on effect in the animation job market. Whereas a traditional animation movie employs 600 animators at peak, Pixar does the job with 200 animators and software programmers. Mr Rose is currently negotiating to set up a computer graphics facility in Shanghai, which should cut his costs even further. But in Hollywood, costs expand to fill budgets available, so in the big studios computers are now used for things that could not be done without them: removing a blemish on Uma Thurmans lip, say, or eliminating one of Sean Penns teeth. Titanic, with its estimated $235m budget, pushed directorial self-indulgence to the limit. Much of that budget was spent on computer effects. Hammerhead Productions, a successful little Hollywood computer-graphics company, proudly shows one of its Titanic shots: the ships bow cutting through the water, huge against the tiny dolphins leaping ahead of it. There was no library footage juxtaposing big ship and tiny dolphins, so Hammerhead made some to order. It is a beautiful, exhilarating shot, made for a high point in the movie, and it cost around $50,000 for a few seconds. That is par for the course. Digital Domain, another effects company, spent $1.1m on a 40-second shot for Titanic: the camera pulls back from a shot of Leonardo di Caprio larking on the prow of the ship to show the deck, then the stern, then the whole ship disappearing into the distance. If in doubt, outsource Hammerhead Productions operates from a 1920s villa overlooking the San Fernando Valley, reached by a steep, winding drive. A couple of dogs wander around the house, azaleas and bougainvilleas fill the garden, and there is a swimming pool. Hammerheads four partners used to work for Pacific Data Images, one of the biggest companies in the business, but got tired of working in a large organisation, so set up on their own. They have three sources of income: software for computer graphics, which they sell over the Internet; contract work for studios; and making their own movies. Hammerhead is part of Hollywoods growing computer-based economy. According to a recent survey by the Bay Area Economic Forum, a San Francisco-based business group, the multimedia business (computer graphics, Internet-based entertainment and CD-ROMs) employs around 130,000 in Los Angeles alone, compared with 242,000 people in movie production in the whole of America. When it first became clear that computers were going to play a large part in the film business, most of the studios bought or built big computer-graphics facilities. Disney bought Dream Quest, for instance, and Time Warner set up Wabit. But the studios soon realised that geeks can eat money just as quickly as directors, and decided that it would be cheaper to contract out the work. Most of the in-house special-effects divisions shrank or disappeared. That contract work has grown into a fair-sized industry, and some of its constituent companies are getting rather ambitious. Mr Rose at Santa Monica Studios, together with his son Josh, is creating a computer-animated childrens movie, Rabbit Tales. Hammerheads Dan Chuba has written a script, Supernova, which is being co-produced with United Artists as a full-length feature combination of live action and computer graphics. The company has also produced a direct-to-video horror movie, Shadowbuilder, based on a short story by Bram Stoker, which went straight to number three in the direct-to-video charts. The total budget was $4m, far lower than if the movie had been made at a studio. Digital technology is changing the shape of the business, making room for the little production companies that serve the big studios. It is also changing the way movies are made. But the fundamental economics of the industry have not changed. Making entertainment is a hugely expensive business, in which big companies have a big advantage. True, Pixar has broken into the businessbut it has taken ten years of Mr Jobss money and determination to get there. |
A digital future
Distribution will never be the same again |
TELEVISION? No good will come of it,
said C.P. Scott, a great editor of the Manchester Guardian. The word is half
Greek and half Latin. But guessing televisions future was relatively easy. It
was one new form of distribution. Digital technology affects all existing ones, as well as
making new ones possible. It is like introducing the internal combustion engine into a
horse-drawn economy. |
Vivid imagination |
ONE of the best places to study the
effect of technological change on the entertainment industry is off the 405 freeway, north
of the Hollywood studios. Here, in a small complex of offices and warehouses, is Vivid
Video, the biggest producer of pornographic films in the world. It is run by Steve Hirsch,
an American, and David James, a Welsh ex-miner who spent 14 years in the British army
before setting out on his new career. |
Fear
governments, not geeks The big companies wont have it all their way |
THEY are
big, rich men, the leaders of the entertainment business; but there is a bigger, richer
man still whose shadow falls across their business: Bill Gates. Michael Eisner, in his
recent biography, considers Bill Gates as his number one competitor. According to a
well-placed Silicon Valley watcher, so does Mr Gates himself: Hes trying to
insert Microsofts DNA into every bit of the business. |